![]() The construction of the Monument, while impressive, may have bored you with its slowness of progress. Here, two major changes have been made - the Stockpile has priority for supplying the Monument with the goods it requires. That is, if you build a Stockpile that handles only the goods required to build the Monument then the shipping and transport of these goods is lightning fast. The second change relates to pyramids, as they are mainly where the second problem occurs. You know those ramps that wind around the pyramid to the top? Unfortunately, while this is somehow realistic and looks cool, measuring the time with a stopwatch, it turns out that it takes an eternity to deliver one piece of goods from the Stockpile to the very top of the monument under construction. And, after all, such a worker still has to return before taking another order. ![]() In view of this, we proposed a compromise - an additional feature was introduced in the options to be able to choose the behavior of Stockpile workers: a realistic mode, i.e. the same as before, and a simplified mode, i.e. workers leave goods at the base of the Monument in the same way as they leave them at all other production buildings. The difference in the time it takes for the pyramid to be built is downright incomparable, but it was hard to come up with any other solution here besides taking shortcuts which would be to reduce the number of construction stages or the number of goods the player has to deliver. After all, it's a pyramid! It's the result of years of hard work by tens of thousands of skilled workers!īetter start for new playersWe are committed to making Builders of Egypt a game where there is something for everyone - both veterans of the genre and novice players who are just taking their first steps in city-builders. So another big change is the way the player is introduced to the game. While the tutorial in mission 01 is fine and has been slightly corrected with the addition of two buildings, without which the player will not meet the objectives of the mission, the tutorial also appears in later missions but in a different form. ![]() We call it such a semi-tutorial because, although strict restrictions are imposed, but the player can build freely in the designated area, which is heavily scripted and checks the correctness of the construction of the resulting city. YouTube stats: 0 new videos uploaded yesterday.In this way we want to let the player decide for himself what and where he wants to build, but at the same time provide him with all the necessary information for this. Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Turkish, Simplified Chinese Genre: Indie, Simulation, Free to Play, Early Access Create history, be history!ĭeveloper: Strategy Labs Publisher: Strategy Labs, PlayWay S.A., CreativeForge Games Immerse yourself in a world full of pyramids, where you will become a part of the ancient world. Builders of Egypt: Prologue is a city-building economic strategy taking place in the Nile Valley.
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